4in1 Dot Matrix Led Module 32x8 pixel MAX7219 to Arduino

Author : Ila MulyandiNo comments

4in1 Dot Matrix 32x8 adalah gabungan dari 4 buah module dot matrix 8x8.Setiap module dicontrol menggunakan is MAX7219.Module ini disusun dari 4 blok 8*8 dot matrix secara Horisontal.

Berikut spesifikasi umum dari module dot matrix ini :

Power Supply  : 5VDC
Data Interface  : SPI Serial
Size panel        : 51.8 x 12.8 x 1.3 cm
Controller        : 4 x MAX7219

PIN INTERFACE :
Module ini memiliki 5 pin interface,
-VCC  = 5V DC IN
-GND = 0V / Ground
-DIN  = Data IN / SDA / MOSI
-CS    = Shift / SS
-CLK  = Clock / SCK
Berikut adalah Wiring standar dari Module 4in1 Dot Matrix ke Arduino

4in1 Matrix  <-->  Arduino
CLK            <-->  pin D13
DIN            <--> pin D11
CS              <--> pin D10
VCC            <--> pin 5V (vcc arduino atau 5V dari eksternal PSU)
GND           <--> pin GND Arduino atau GND dari eksternal PSU

note : apabila menggunakan power supply eksternal untuk module ini maka GND Arduino harus dihubungkan dengan GND dari PSU eksternal,sedangkan VCC nya boleh dipisah.



LIBRARY to ARDUINO
Module 4in1 Dot Matrix ini menggunakan Library MD_Max72xx yang telah dimodifikasi
Silahkan download Library nya disini.
atau : https://drive.google.com/open?id=0B7t_g4hdtuILNFl0T3ZhZjBKaHM

Default setting dari library diatas sudah disesuaikan dengan module 4in1 dotmatrix 32*8pixel.
Setelah download Library di link tersebut kemudian Extract dengan winrar dan Copy folder master librarynya ke Folder Libraries Arduino IDE.
C:\ Program Files \ Arduino \ libraries  --> untuk Windows 32bit
C:\ Program Files X86 \ Arduino \ libraries  --> untuk Windows 64bit

Library ini didukung oleh Arduino IDE Versi 1.6.5 ke atas.Apabila versi arduino ide anda dibawah versi 1.6.5 kemungkinan tidak akan bisa berjalan/gagal compile dan silahkan Update dengan versi terbaru.


EXAMPLE SKETCH
Setelah download dan insert library ke folder Libraies kemudian Restart software Arduino IDE kemudian Buka Exampe Sketch dari MD_Max72xx.Buka Sketch DaftPunk.ino atau copy paste coding dibawah ini ke dalam Arduino IDE kemudian Upload.
// Use the MD_MAX72XX library to Display a Daft Punk LED Helmet
//
// If RUN_DEMO is set to zero the display cycles changes triggered by a switch on
// the MODE_SWITCH pin. This can be substituted for any trigger as implemented 
// by the helmet wearer. 
// If RUN_DEMO is set to 1 the sketch will cycle each element of the display every 
// DEMO_DELAY seconds, without the need for a switch.
//
// Uses the MD_Keyswitch library found at http://arduinocode.codeplex.com/releases

#define RUN_DEMO  1
#include <MD_MAX72xx.h>
#if RUN_DEMO
#define DEMO_DELAY  15  // time to show each demo element in seconds
#else
#include <MD_KeySwitch.h>
#endif
#define DEBUG 0  // Enable or disable (default) debugging output
#if DEBUG
#define PRINT(s, v)  { Serial.print(F(s)); Serial.print(v); }    // Print a string followed by a value (decimal)
#define PRINTX(s, v) { Serial.print(F(s)); Serial.print(v, HEX); } // Print a string followed by a value (hex)
#define PRINTB(s, v) { Serial.print(F(s)); Serial.print(v, BIN); } // Print a string followed by a value (binary)
#define PRINTC(s, v)  { Serial.print(F(s)); Serial.print((char)v); } // Print a string followed by a value (char)
#define PRINTS(s)    { Serial.print(F(s)); }                 // Print a string
#else
#define PRINT(s, v)  // Print a string followed by a value (decimal)
#define PRINTX(s, v) // Print a string followed by a value (hex)
#define PRINTB(s, v) // Print a string followed by a value (binary)
#define PRINTC(s, v)  // Print a string followed by a value (char)
#define PRINTS(s)    // Print a string
#endif
#define MAX_DEVICES 5
#define CLK_PIN  13  // or SCK
#define DATA_PIN 11  // or MOSI
#define CS_PIN  10  // or SS

MD_MAX72XX mx = MD_MAX72XX(CS_PIN, MAX_DEVICES);                      // SPI hardware interface
//MD_MAX72XX mx = MD_MAX72XX(DATA_PIN, CLK_PIN, CS_PIN, MAX_DEVICES); // Arbitrary pins

#if !RUN_DEMO
#define MODE_SWITCH 9 // Digital Pin
MD_KeySwitch  ks = MD_KeySwitch(MODE_SWITCH, LOW);
#endif

Various delays in milliseconds
#define UNIT_DELAY      25
#define SCROLL_DELAY   (4 * UNIT_DELAY)
#define MIDLINE_DELAY   (6 * UNIT_DELAY)
#define SCANNER_DELAY   (2 * UNIT_DELAY) 
#define RANDOM_DELAY    (6 * UNIT_DELAY) 
#define FADE_DELAY      (8 * UNIT_DELAY)
#define SPECTRUM_DELAY  (4 * UNIT_DELAY)
#define HEARTBEAT_DELAY (1 * UNIT_DELAY)
#define HEARTS_DELAY    (28 * UNIT_DELAY)
#define EYES_DELAY      (20 * UNIT_DELAY)
#define WIPER_DELAY     (1 * UNIT_DELAY)
#define ARROW_DELAY     (3 * UNIT_DELAY)
#define INVADER_DELAY   (6 * UNIT_DELAY)   

#define CHAR_SPACING   1   // pixels between characters
#define BUF_SIZE       75  // character buffer size


// ========== General Variables ===========
//
uint32_t prevTimeAnim = 0;    // Used for remembering the millis() value in animations
#if RUN_DEMO
uint32_t prevTimeDemo = 0;      //  Used for remembering the millis() time in demo loop
uint8_t  timeDemo = DEMO_DELAY; // number of seconds left in this demo loop
#endif

// ========== Text routines ===========
// Text Message Table
// To change messages simply reorder, add to, or delete from, this table
char *msgTab[] = 
{
  "DAFT PUNK", 
  "GET LUCKY", 
  "ONE MORE TIME",
  "HARDER  BETTER  FASTER  STRONGER",
  "HUMAN AND ROBOT",
  "TECHNOLOGIC",
};

bool scrollText(bool bInit, char *pmsg)
// Callback function for data that is required for scrolling into the display
{
  static char  curMessage[BUF_SIZE];
  static char  *p = curMessage;
  static uint8_t state = 0;
  static uint8_t curLen, showLen;
  static uint8_t cBuf[8];
  uint8_t         colData;

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Initializing ScrollText");
    resetMatrix();
    strcpy(curMessage, pmsg);
    state = 0;
    p = curMessage;
    bInit = false;
  }

  // Is it time to scroll the text?
  if (millis()-prevTimeAnim < SCROLL_DELAY)
    return(bInit);

  // scroll the display
  mx.transform(MD_MAX72XX::TSL); // scroll along
  prevTimeAnim = millis();   // starting point for next time

  // now run the finite state machine to control what we do
  PRINT("\nScroll FSM S:", state);
  switch (state)
  {
    case 0: // Load the next character from the font table
      PRINTC("\nLoading ", *p);
      showLen = mx.getChar(*p++, sizeof(cBuf)/sizeof(cBuf[0]), cBuf);
      curLen = 0;
      state = 1;

    // !! deliberately fall through to next state to start displaying

    case 1: // display the next part of the character
      colData = cBuf[curLen++];
      mx.setColumn(0, colData);
      if (curLen == showLen)
      {
        showLen = ((*p != '\0') ? CHAR_SPACING : mx.getColumnCount()-1);
        curLen = 0;
        state = 2;
      }
      break;

    case 2: // display inter-character spacing (blank column) or scroll off the display
      mx.setColumn(0, 0);
      if (++curLen == showLen) 
      {
        state = 0;
        bInit = (*p == '\0');
      }
      break;

    default:
      state = 0;
  }

  return(bInit);
}

// ========== Graphic routines ===========
//
bool graphicMidline1(bool bInit)
{
  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Midline1 init");
    resetMatrix();
    bInit = false;
  }
  else
  {
    mx.drawLine(3, 0, 3, mx.getColumnCount()-1, true);
    mx.drawLine(4, 0, 4, mx.getColumnCount()-1, true);
  }

  return(bInit);
}

bool graphicMidline2(bool bInit)
{
  static uint8_t  idx = 0;      // position
  static int8_t   idOffs = 1;   // increment direction

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Midline2 init");
    resetMatrix();
    idx = 0;
    idOffs = 1;
    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < MIDLINE_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  PRINT("\nML2 R:", idx);
  PRINT(" D:", idOffs);

  // now run the animation
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::OFF);

  // turn off the old lines
  mx.drawLine(idx, 0, idx, mx.getColumnCount()-1, false);
  mx.drawLine(ROW_SIZE-1-idx, 0, ROW_SIZE-1-idx, mx.getColumnCount()-1, false);

  idx += idOffs;
  if ((idx == 0) || (idx == ROW_SIZE-1)) 
    idOffs = -idOffs;

  // turn on the new lines
  mx.drawLine(idx, 0, idx, mx.getColumnCount()-1, true);
  mx.drawLine(ROW_SIZE-1-idx, 0, ROW_SIZE-1-idx, mx.getColumnCount()-1, true);

  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);

  return(bInit);
}

bool graphicScanner(bool bInit)
{
  const uint8_t width = 3;      // scanning bar width
  static uint8_t  idx = 0;      // position
  static int8_t   idOffs = 1;   // increment direction

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Scanner init");
    resetMatrix();
    idx = 0;
    idOffs = 1;
    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < SCANNER_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  PRINT("\nS R:", idx);
  PRINT(" D:", idOffs);

  // now run the animation
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::OFF);

  // turn off the old lines
  for (uint8_t i=0; i<width; i++)
    mx.setColumn(idx+i, 0);

  idx += idOffs;
  if ((idx == 0) || (idx + width == mx.getColumnCount())) 
    idOffs = -idOffs;

  // turn on the new lines
  for (uint8_t i=0; i<width; i++)
    mx.setColumn(idx+i, 0xff);

  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);

  return(bInit);
}

bool graphicRandom(bool bInit)
{
  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Random init");
    resetMatrix();
    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < RANDOM_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  // now run the animation
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::OFF);
  for (uint8_t i=0; i<mx.getColumnCount(); i++)
    mx.setColumn(i, (uint8_t)random(255));
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);

  return(bInit);
}

bool graphicScroller(bool bInit)
{
  const uint8_t   width = 3;     // width of the scroll bar
  const uint8_t   offset = mx.getColumnCount()/3;
  static uint8_t  idx = 0;      // counter

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Scroller init");
    resetMatrix();
    idx = 0;
    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < SCANNER_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  PRINT("\nS I:", idx);

  // now run the animation
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::OFF);

  mx.transform(MD_MAX72XX::TSL);

  mx.setColumn(0, idx>=0 && idx<width ? 0xff : 0);
  if (++idx == offset) idx = 0;

  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);

  return(bInit);
}

bool graphicSpectrum(bool bInit)
{
  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Spectrum init");
    resetMatrix();
    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < SPECTRUM_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  // now run the animation
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::OFF);
  for (uint8_t i=0; i<MAX_DEVICES; i++)
  {
    uint8_t r = random(ROW_SIZE);
    uint8_t cd = 0; 
    
    for (uint8_t j=0; j<r; j++)
      cd |= 1<<j;
    for (uint8_t j=1; j<COL_SIZE-1; j++)
      mx.setColumn(i, j, ~cd);
  }
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);

  return(bInit);
}

bool graphicHeartbeat(bool bInit)
{
  #define BASELINE_ROW  4

  static uint8_t  state;
  static uint8_t  r, c;
  static bool     bPoint;

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Heartbeat init");
    resetMatrix();
    state = 0;
    r = BASELINE_ROW;
    c = mx.getColumnCount()-1;
    bPoint = true;
    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < HEARTBEAT_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  // now run the animation
  PRINT("\nHB S:", state);
  PRINT(" R: ", r);
  PRINT(" C: ", c);
  PRINT(" P: ", bPoint);
  mx.setPoint(r, c, bPoint);

  switch (state)
  {
    case 0: // straight line from the right side
      if (c == mx.getColumnCount()/2 + COL_SIZE)
        state = 1;
      c--;
      break;

    case 1: // first stroke 
      if (r != 0) { r--; c--; }
      else state = 2;      
      break;

    case 2: // down stroke
      if (r != ROW_SIZE-1) { r++; c--; }
      else state = 3;
      break;

    case 3: // second up stroke
      if (r != BASELINE_ROW) { r--; c--; }
      else state = 4;
      break;

    case 4: // straight line to the left
      if (c == 0) 
      {
        c = mx.getColumnCount()-1;
        bPoint = !bPoint;
        state = 0;
      }
      else c--;
      break;

    default:
      state = 0;
  }

  return(bInit);
}

bool graphicFade(bool bInit)
{
  static uint8_t  intensity = 0;
  static int8_t   iOffs = 1;

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Fade init");
    resetMatrix();
    mx.control(MD_MAX72XX::INTENSITY, intensity);

    // Set all LEDS on
    mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::OFF);
    for (uint8_t i=0; i<mx.getColumnCount(); i++)
      mx.setColumn(i, 0xff);
    mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);

    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < FADE_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  // now run the animation
  intensity += iOffs;
  PRINT("\nF I:", intensity);
  PRINT(" D:", iOffs);
  if ((intensity == 0) || (intensity == MAX_INTENSITY))
    iOffs = -iOffs;
  mx.control(MD_MAX72XX::INTENSITY, intensity);

  return(bInit);
}

bool graphicHearts(bool bInit)
{
#define NUM_HEARTS  ((MAX_DEVICES/2) +1)
  const uint8_t heartFull[] = { 0x1c, 0x3e, 0x7e, 0xfc };
  const uint8_t heartEmpty[] = { 0x1c, 0x22, 0x42, 0x84 };
  const uint8_t offset = mx.getColumnCount()/(NUM_HEARTS+1);
  const uint8_t dataSize = (sizeof(heartFull)/sizeof(heartFull[0]));

  static bool     bEmpty;
  static uint8_t  r, c;

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Hearts init");
    resetMatrix();
    bEmpty = true;
    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < HEARTS_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  // now run the animation
  PRINT("\nH E:", bEmpty);

  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::OFF);
  for (uint8_t h=1; h<=NUM_HEARTS; h++)
  {
    for (uint8_t i=0; i<dataSize; i++)
    {
      mx.setColumn((h*offset)-dataSize+i, bEmpty ? heartEmpty[i] : heartFull[i]);
      mx.setColumn((h*offset)+dataSize-i-1, bEmpty ? heartEmpty[i] : heartFull[i]);
    }
  }
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);
  bEmpty = !bEmpty;

  return(bInit);
}

bool graphicEyes(bool bInit)
{
#define NUM_EYES  2
  const uint8_t eyeOpen[] = { 0x18, 0x3c, 0x66, 0x66 };
  const uint8_t eyeClose[] = { 0x18, 0x3c, 0x3c, 0x3c };
  const uint8_t offset = mx.getColumnCount()/(NUM_EYES+1);
  const uint8_t dataSize = (sizeof(eyeOpen)/sizeof(eyeOpen[0]));

  bool bOpen;

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Eyes init");
    resetMatrix();
    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < EYES_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  // now run the animation
  bOpen = (random(1000) > 100);
  PRINT("\nH E:", bOpen);

  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::OFF);
  for (uint8_t e=1; e<=NUM_EYES; e++)
  {
    for (uint8_t i=0; i<dataSize; i++)
    {
      mx.setColumn((e*offset)-dataSize+i, bOpen ? eyeOpen[i] : eyeClose[i]);
      mx.setColumn((e*offset)+dataSize-i-1, bOpen ? eyeOpen[i] : eyeClose[i]);
    }
  }
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);

  return(bInit);
}

bool graphicBounceBall(bool bInit)
{
  static uint8_t  idx = 0;      // position
  static int8_t   idOffs = 1;   // increment direction

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- BounceBall init");
    resetMatrix();
    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < SCANNER_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  PRINT("\nBB R:", idx);
  PRINT(" D:", idOffs);

  // now run the animation
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::OFF);

  // turn off the old ball
  mx.setColumn(idx, 0);
  mx.setColumn(idx+1, 0);

  idx += idOffs;
  if ((idx == 0) || (idx == mx.getColumnCount()-2)) 
    idOffs = -idOffs;

  // turn on the new lines
  mx.setColumn(idx, 0x18);
  mx.setColumn(idx+1, 0x18);

  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);

  return(bInit);
}

bool graphicArrow(bool bInit)
{
  const uint8_t arrow[] = { 0x3c, 0x66, 0xc3, 0x99 };
  const uint8_t dataSize = (sizeof(arrow)/sizeof(arrow[0]));

  static uint8_t  idx = 0;

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Arrow init");
    resetMatrix();
    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < ARROW_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  // now run the animation
  PRINT("\nAR I:", idx);

  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::OFF);
  mx.transform(MD_MAX72XX::TSL);
  mx.setColumn(0, arrow[idx++]);
  if (idx == dataSize) idx = 0;
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);

  return(bInit);
}

bool graphicWiper(bool bInit)
{
  static uint8_t  idx = 0;      // position
  static int8_t   idOffs = 1;   // increment direction

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Wiper init");
    resetMatrix();
    bInit = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < WIPER_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  PRINT("\nW R:", idx);
  PRINT(" D:", idOffs);

  // now run the animation
  mx.setColumn(idx, idOffs == 1 ? 0xff : 0);
  idx += idOffs;
  if ((idx == 0) || (idx == mx.getColumnCount())) 
    idOffs = -idOffs;

  return(bInit);
}

bool graphicInvader(bool bInit)
{
  const uint8_t invader1[] = { 0x0e, 0x98, 0x7d, 0x36, 0x3c };
  const uint8_t invader2[] = { 0x70, 0x18, 0x7d, 0xb6, 0x3c };
  const uint8_t dataSize = (sizeof(invader1)/sizeof(invader1[0]));

  static int8_t idx;
  static bool   iType;

  // are we initializing?
  if (bInit)
  {
    PRINTS("\n--- Invader init");
    resetMatrix();
    bInit = false;
    idx = -dataSize;
    iType = false;
  }

  // Is it time to animate?
  if (millis()-prevTimeAnim < INVADER_DELAY)
    return(bInit);
  prevTimeAnim = millis();   // starting point for next time

  // now run the animation
  PRINT("\nINV I:", idx);

  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::OFF);
  mx.clear();
  for (uint8_t i=0; i<dataSize; i++)
  {
    mx.setColumn(idx-dataSize+i, iType ? invader1[i] : invader2[i]);
    mx.setColumn(idx+dataSize-i-1, iType ? invader1[i] : invader2[i]);
  }
  idx++;
  if (idx == mx.getColumnCount()+(dataSize*2)) bInit = true;
  iType = !iType;
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);

  return(bInit);
}

// ========== Control routines ===========
//
void resetMatrix(void)
{
  mx.control(MD_MAX72XX::INTENSITY, MAX_INTENSITY/2);
  mx.control(MD_MAX72XX::UPDATE, MD_MAX72XX::ON);
  mx.clear();
  prevTimeAnim = 0;
}

void runMatrixAnimation(void)
// Schedule the animations, switching to the next one when the 
// the mode switch is pressed.
{
  static  uint8_t state = 0;
  static  uint8_t mesg = 0;
  static  boolean bRestart = true;
  boolean changeState = false;

#if RUN_DEMO
  // check if one second has passed and then count down the demo timer. Once this
  // gets to zero, change the state.
  if (millis()-prevTimeDemo >= 1000)
  {
    prevTimeDemo = millis();
    if (--timeDemo == 0) 
    {
      timeDemo = DEMO_DELAY;
      changeState = true;
    }
  }         
#else
  // check if the switch is pressed and handle that first
  changeState = ks.read();
#endif
  if (changeState)
  {
    if (state == 0) // the message display state
    {
      mesg++;
      if (mesg >= sizeof(msgTab)/sizeof(msgTab[0]))
      {
        mesg = 0;
        state++;
      }
    }
    else
      state++;

    bRestart = true;
  };

  // now do whatever we do in the current state
  switch(state)
  {
    case  0: bRestart = scrollText(bRestart, msgTab[mesg]); break;
    case  1: bRestart = graphicMidline1(bRestart);       break;
    case  2: bRestart = graphicMidline2(bRestart);       break;
    case  3: bRestart = graphicScanner(bRestart);        break;
    case  4: bRestart = graphicRandom(bRestart);         break;
    case  5: bRestart = graphicFade(bRestart);           break;
    case  6: bRestart = graphicSpectrum(bRestart);       break;
    case  7: bRestart = graphicHeartbeat(bRestart);      break;
    case  8: bRestart = graphicHearts(bRestart);         break;
    case  9: bRestart = graphicEyes(bRestart);           break;
    case 10: bRestart = graphicBounceBall(bRestart);     break;
    case 11: bRestart = graphicArrow(bRestart);          break;
    case 12: bRestart = graphicScroller(bRestart);       break;
    case 13: bRestart = graphicWiper(bRestart);          break;
    case 14: bRestart = graphicInvader(bRestart);        break;
   
    default: state = 0;
  }
}

void setup()
{
  mx.begin();
  prevTimeAnim = millis();
#if RUN_DEMO
  prevTimeDemo = millis();
#else
  ks.begin();
#endif
#if DEBUG
  Serial.begin(57600);
#endif
  PRINTS("\n[MD_MAX72XX DaftPunk]");
}

void loop() 
{
  runMatrixAnimation();
  // other code to run the helmet goes here
}


Posted On : Wednesday, February 1, 2017Time : 6:12 PM
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